Posts Tagged ‘Chronicle’

Continuing in the Same Vein

Friday, July 31st, 2009

It is at this point, when the group leaves the relatively safe walls of Morville, that their path swerves from the wide and sunlit to the narrow and choked with weeds.  It will be months before they return to Morville.

The trip to the Peterson Foundry really starts in the hamlet of Swanvale, named after the Swan river that serves as it’s lifeline.  The Swan River is hardly a river by any standard – a simple tributary to the River of Three Pines to the south, but it is large enough to support the fishing and transport that these small villages require.  Swanvale itself is hardly much of a community.  It is too small to warrant the direct involvement of the Empire, too isolated to be a stop for wayfarers, too quiet to notice.  That is exactly why Ark-Amedes was sent down.  Mackie prefers clients who are quiet, small, and isolated.  It keeps his nose clean.

Swanvale happened to be on the way to Peterson Foundry, so stopping over was not any sort of inconvenience.  The group arrived in good time, and Ark-Amedes handled his transaction quickly, and procured a shipment (guarded by an obedient clay golem) from an elderly gentleman named Janus.  The two hit it off well enough, and the old man gave Ark-Amedes a bit of a clue as to what they might expect later.

They didn’t spend too much time in the small community, but instead traveled downriver to Grant’s primary destination, the foundry.  The foundry itself was small and it was rather isolated, but had historically done good business with Morville to the north.  The group was not immediately impressed with the foundry, because it did not look particularly active, but they strode in and began to investigate.

Their immediate discovery was that the foundry was dead, that is completely operated by the dead.  The workers had somehow been killed, but then forced to work as the undead.  They first encountered an undead woman who had no free will and only spoke through some unknown magicks, and only to welcome the group to the foundry.  They uncovered a ledger in what seemed to be an office, and the group also discovered the reason for the poor quality steel.  In short, it was zombie-made.

The group entered the furnace building and found that there was a group of undead loading separated iron ore and crushed charcoal into the furnace.  Grant noticed that the poor soul responsible for adding coal to the eventual mixture was unintentionally adding too much.  He teachings reminded him that too much coal made for very brittle steel.  He carefully corrected the creature, and the process improved, and the next batch of steel was quality.

The group explored a bit more, with Sho Tao finding a large chained ogre’s skeleton pounding out steel ingot, and also found several bodies of workers near the compound’s well.  It was clear that there had been some sort of foul play that happened at the foundry, but the group could find little evidence at first as to what had caused it.  Through Grant’s insistence, the group thought it best to halt the workers.  Things are sometimes easier said than done.


Primary Sources

Tuesday, June 9th, 2009

“So the story goes…”

You’ve probably heard any number of tales begin in such a way.  This phrase suggests that the person telling the story isn’t exactly the primary source.   That really is the problem with storytelling, but I’d argue that it is also the main reason for its success.  Primary sources get in the way of a good story.  It is where you get unpleasant, uncompromising truth, and that is a Good Thing.  The problem comes in when people enter the mix.  People like a good story.  The primary source may not meet that criteria.  It is up to the storyteller, be it the scribe, the historian, or the songwriter, to turn what is likely ugly into beauty.

Ark-amedes has taken it upon himself to write down everything that has happened to the group and placed it into a bound book that, when the time for diplomacy arises, he gives away a copy to whomever they are speaking.  This tome is the hard truth version, as close to the primary source as the group can touch.  As such, it is completely inaccessible to most people the party encounters.  It takes the storyteller (Sho Tao) and the diplomat (XaXa) to make it accessible.  It isn’t Ark-amedes’ fault, either.  The primary source is ugly.  No sane person wants to believe it. Perhaps we should begin at the beginning.

Grant Stoneridge and Ark-amedes arrived in Morville from the east at a very busy time for the northern Theshian city.  The two Durga, or dwarf-kin, had been traveling for only a short time when they arrived at the “Gate to the North.”  Morville guards the entrance to a dangerous mountain pass that is only clear for a few weeks per year.  Merchants and other travellers gather in Morville, awaiting the time when the snow recedes enough to allow the dangerous eight day passage to the neighboring kingdom of Nysond.  Our priest and scribe arrived just days before the opening of the pass, with plans to set up shop in the town for a while, hoping to buy some goods, and hear the news from arriving merchants that were passing through.

The two encountered Sho Tao, who appeared to be a foreigner, but his manners were local.  It turned out that his Zuihou parents who were killed in a war, so Sho Tao had been raised Theshian.  He made fast friends with Ark-amedes, and the group decided to travel together to explore the folklore of the Dragons*.  However, three things happened to sidetrack our intrepid heroes from that destination.  First, Grant joined the Guild of Craftsmen of Morville. Second, Ark-amedes got in trouble.  Third, Sho Tao met a girl.

Grant is a priest of Arguth.  Arguth is the patron God of the Dwarves, though some other groups also hold Arguth in high regard. Arguth exemplifies all the qualities present in Dwarven culture, and it is his teachings that have formed the lives of the Dwarves. Other races follow him as a deity of war, smithing, and knowledge, but to the Dwarves he is their progenitor. They are his children, and serve him faithfully.  As an acolyte of the order, Grant opted to become the liaison for the temple of Arguth in the Guild at Morville.

A smith by clan-trade, Grant attended a few of the meetings of the Guild, and found out a few important things.  Firstly, Morville has no furnace, and as such, no place to actually smelt steel.  Secondly, the Peterson Foundry, where most Morville craftsmen purchased their piglets, had sent some rotten steel – brittle, shoddy, low in carbon.  In short, steel that would not be serviceable for weapons of war.  Grant was to accompany a Guildsman, Mercy (another Durga) on her investigation of the Peterson Foundry.

Ark-amedes is a kid.  Seriously, he’s only about 7 or 8 in human years.  He’s a runaway gnome child with a head full of book learning and very little walking around sense.  As such, he’s fine when he’s supervised, that is, when he’s in the company of friends.  He was left on his own the day Grant went to the Guild meeting.  He was “minding his own business” (looking for trouble), got noticed, and proceeded to get attacked in an alley.  He managed to compel the two toughs to start fighting each other while he fled.  The authorities questioned him and let him go.  He was then, against his wishes, introduced to a local fence, a minotaur named Mackey, who demanded he take a package to a man in the village of Swanvale, about a week to the south.  He didn’t realize until it was too late that the “package” was two young women who had likely been recently purchased by one of Mackey’s clients.

Until very recently, Sho Tao had been  a ward of the Conclave.  His adoptive father, Mortimer, is an agent of the Conclave who endowed him with a good education and small bit of material wealth.  He had been visiting Morville looking for information about the Dragons, when he met a young conclave apprentice named Galswintha (Winny, for short).  The two hit it off and, when Sho Tao decided to travel with Ark-amedes, Winny opted to go along as well.  Sho Tao didn’t know it at the time, but Winny had been ordered by her master, a paranoid archmage named Cunare, to keep tabs on him.  According to Winny’s later admission, Cunare and Mortimer were rivals, and Cunare didn’t trust Sho Tao.

So, the short of it is that Grant was sent to the Peterson Foundry on official Guild business as an escort to a Guildsman, Ark-amedes was sent to a village near the Foundry on very unofficial business, and Sho-Tao went along with his new gnomish friend to the south, with a spy in tow.  It is at this point, when the group leaves the relatively safe walls of Morville, that their path swerves from the wide and sunlit to the narrow and choked with weeds.  It will be months before they return to Morville.

*I’ll devote an entire post for the Dragons of Kuralia, since they are indirectly related to what’s going on with this campaign, and because Sho Tao digs ‘em.

Holes in the Middle of Things

Tuesday, May 19th, 2009

The first thing that you need to realize is that I play pretend alot.  The folks that are involved in creating these tales are real;  I’ve seen them, eaten steak with them, let them sleep on my couch.  The characters they play, however, are completely fictional.  We made them up with our very own imaginations, and have given them lives of their own.  Don’t say you weren’t warned.

The second thing you need to know is that Kuralia is an old place.  With the help of my friends, I’ve been building Kuralia since 1991, and I still consider it a work in progress.   Many characters have visited the ancient forests of the Alafalans, traveled to the shores of the Vast Opal Sea, or climbed the Thesh Mountains.  I could spend time – a great deal of it – looking back at those who have come before (and you know, I may do just that someday), but I think I’ll start off with the current campaign.

So, to get right to it, I’d like to introduce the cast of characters that are playing in my current campaign.  After you see who is immersed in the world, I’ll take you on a trip through what my players have lovingly dubbed “that nasty garbage the DM dreamed up.”*

Sho Tao, the Seeker, is Gi, that is to say, he’s a human from the Far Reaches.  The Far Reaches is an archipelagos isolated from much of what I call Central Kuralia.  He was orphaned at a young age, rescued and adopted by an agent of The Conclave.  I’ll talk plenty about the Conclave, but rest assured, Sho Tao’s adoptive father is a member of a very powerful, very influential group.  Sho Tao does not care anything about some political machinations of a cadre of powerful wizards, though.  He’s more interested in dragons.  No, let me rephrase that.  He’s more interested in becoming a dragon.  He’s dedicated his life to discovering and learning everything he can regarding the Five Great Dragons of Kuralia.  It is this passion that led Sho Tao to meet Ark-amedes.

Sho Tao, Male Gi Dragon Shaman, level 8 .  He would be considered the “meat shield” and backup healer in combat, and makes a decent living as a storyteller.  He is as close as the group has to a woodsman, and is the group’s tactician.**

Ark-amedes, The Lost Child, met up with Sho Tao because of common ground.  No, Ark-amedes doesn’t love dragons, and he’s not Gi.  He’s actually a runaway adolescent Rock-Gnome.  What he loves, though, is knowledge, and he’ll go to the ends of Kuralia for it.  He’s hoping Sho Tao is successful in finding the Great Dragons.  That would be very impressive to find such rare knowledge.  Ark-amedes is amoral, hyperfocused, and a little bit like a pre-teen with Asperger’s.   He is a consummate archivist, and is traveling central Kuralia in search of hidden truths and secrets.

Ark-amedes, Male Rock Gnome Telepath 5 Metamind 3.  He is the “Glass Cannon”, using his ‘Path powers to bring down dangerous foes quickly.  He is a scribe and tattoo artist, making a good living in at least three of the ports of call they have visited.  He is a walking library, and also makes for a very good spy when the time calls for it.

Grant Stoneridge, the Wayward Priest, was travelling with Ark-amedes when they arrived in the city of Morville, meeting Sho Tao.  He is a brazen, zealous dwarf, a diplomat from the Temple of Arguth (one of the two Creator Powers, and the chosen diety of most dwarves and gnomes).  Grant is on his Wandering, where he is charged with making a lifelong friend, righting a wrong, and finding something to which he can devote his life.  Even though his an invested priest, he’s still working on all three of these goals.  He is a very opinionated man, and is very heavy-handed in his service to Arguth, but he is a dedicated and stalwart companion to Sho Tao.

Grant Stoneridge, Male Thwendar Dwarf Priest of Arguth 6 Earth Dreamer 2.  He is the “tank” and primary healer.  He comes from a clan of weaponsmiths, and makes fine weapons from scrap metal, donating any proceeds to his temple.  He is a Journeyman in the Morville Guild of Craftsmen.  He is also a religious scholar.

XaXa, the Reluctant Compass, met the group after they had traveled for a few months, tracking down a handful of leads regarding the group’s greater goal.  A bit of an aloof wanderer, XaXa has a mysterious past, being a half-orc of noble human descent.  She doesn’t ken to anyone telling her what to do, and her sense of independence is empowering.  XaXa is the newest member of the group, but leads by example.  She is quick to temper and a tough negotiator, but has a mind for picking out the truth.  It is her critical mind that has kept the group in check on more than one occasion.  She is a tremendous diplomat, and her social talents combined with Sho Tao’s tactical knowledge have forged the group into a keen tool for uncovering the dark secrets before them.

XaXa, Female 1/2 Orc Rogue 7 Nightsong Enforcer 1.  She is the “sniper” and fast flanker of the group, hitting foes hard sight unseen.  She is also the trap-springer and scout.  She’s the de facto leader when it comes to the social machine.

*Please note that I’ll do my best to keep this blog rated “PG”, because I know that I would like to use this as a resource for my own kids, and so I might expect the same for other gaming parents.  Understand that the player who said the aforementioned did not have “garbage” on her mind.

**We’re still using the D&D Third Edition Revised (3.5) ruleset.  We are planning on migrating to GURPS or perhaps the Savage World System, but not in the middle of an existing campaign.